![]() ![]() * The versions manifest has been updated (up to version. * SHVDN support is now disabled by default (because of its instability) ![]() A new support might be added in the future. SHVDN support has been removed as it is obsolete. * Thread crashes can now be notified to the player * Fixed a crash that could occur when trying to draw an invalid texture If you're reporting a crash, please also send the crash report (located inside the "CrashReports" directory in your GTA V folder). In that case, please report the bug/crash either on Github, in the comment section, or on the RPH Discord. UnvAsiIntrf.dll has been created as a generic way for ASI plugins to interact with another entity: said entity would register as an "API Handler" which has access to GTA V (in this instance, to RPH which gives it access to GTA V) and which would load UASI files (converted ASI files) then, the ASI scripts would interact with GTA V the same way the would've done it with ScriptHookV, except they would do via UnvAsiIntrf.dll, which itself serves as a simple bridge between UASI scripts and the API Handler.Īs the plugin is still in beta and might be unstable, you may experience bugs and / or crashes. UnvAsiIntrf.dll should be supported by the end user as it is pure C++, and AsiSupport.dll should also not cause any problem if the end user has all required dependencies to use RPH. This version was created with compatibility and user-friendliness in mind: managed code is in its own file ("AsiSupport.dll", which is the RPH Plugin), and all unmanaged code (the bare minimum the make the plugin work) is in UnvAsiIntrf.dll (which stands for "Universal ASI Interface"). Though, this mix between managed and native code created problems and confusion: errors were hard to track down, the program was hard to maintain, and the plugin didn't work for a lot of people. The first version was entirely coded in C++/CLI: native C++ code was used to interact with native ASI plugins, and the "CLI" (or "managed") part of the code was used to interact with the. ![]() Everything but the raw DirectX access ("Present callbacks") has been implemented, so most ASIs should load and work properly. My GTA V folder is excluded from my anti-virus, the folder is named "Grand Theft Auto V", I've tried forcing windowed mode and using DirectX 11 in the RPH settings, but nothing passes the Hooking Game Instance window.Īlso I opened the game with my old files on an older version of GTA 5 and RPH worked fine.This is a RPH plugin that converts ASI mods into UASI ("Universal ASI") mods which can be loaded with RAGE Plugin Hook in the same way ASI mods are loaded with ScriptHookV. I've tried nearly every fix and reinstalled more times but it still will not work. It shows "Hooking Game Instance" for about 5-10 seconds before it says the "slow system or insufficient permissions" and closes. I've seen it work a few times but I can close it, not make a single change, immediately reopen it again and it wont work. After another reinstall with just RPH in my GTA V folder, it still will not work. So I reinstalled again, this time with just RPH and LSPDFR. ![]() I reinstalled GTA V and installed RPH, LSPDFR and a decent amount of plugins but RPH wasn't working and I couldn't get it to work. I had a bunch of old mods and a very old game version so I completely deleted the folder and uninstalled GTA V from steam. I recently wanted to start playing LSPDFR again after about a year and a half break. ![]()
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